Acceleration Calculator

The kinematic formula a = (v2 - v1) / t relates acceleration, initial velocity, final velocity, and time. Given any three of these four variables, the fourth can be solved algebraically. Select which variable to solve for, enter the known values, and the calculator computes the result instantly.

Quick Answer

An object accelerating from 0 m/s to 20 m/s in 5 seconds has an acceleration of (20 - 0) / 5 = 4.0 m/s^2.

Common Examples

Input Result
v1 = 0, v2 = 20 m/s, t = 5 s a = 4.00 m/s^2
v1 = 0, a = 9.8 m/s^2, t = 3 s v2 = 29.40 m/s
v1 = 10, v2 = 30 m/s, a = 5 m/s^2 t = 4.00 s
v2 = 25 m/s, a = 2.5 m/s^2, t = 4 s v1 = 15.00 m/s
v1 = 60, v2 = 0 m/s, t = 10 s a = -6.00 m/s^2 (deceleration)

How It Works

This calculator uses the fundamental kinematic equation for constant (uniform) acceleration:

a = (v₂ - v₁) / t

Where:

  • a = acceleration in meters per second squared (m/s^2)
  • v₁ = initial velocity in meters per second (m/s)
  • v₂ = final velocity in meters per second (m/s)
  • t = time in seconds (s)

This equation can be rearranged to solve for any of the four variables:

  • Acceleration: a = (v₂ - v₁) / t
  • Final velocity: v₂ = v₁ + a x t
  • Time: t = (v₂ - v₁) / a
  • Initial velocity: v₁ = v₂ - a x t

Positive vs. Negative Acceleration

A positive acceleration means the object is speeding up in the positive direction. A negative acceleration (sometimes called deceleration or retardation) means the object is slowing down or accelerating in the negative direction. For example, a car braking from 60 m/s to 0 m/s in 10 seconds has an acceleration of -6.0 m/s^2.

Constant Acceleration Assumption

This formula assumes constant (uniform) acceleration over the time interval. It does not apply to situations where acceleration changes over time, such as a rocket with increasing thrust or a car with varying braking force. For non-uniform acceleration, calculus-based methods are required.

Common Acceleration Values

The acceleration due to gravity near Earth’s surface is approximately 9.8 m/s^2 (often rounded to 9.81 or 10 m/s^2 for quick calculations). A car accelerating from 0 to 100 km/h in 8 seconds has an average acceleration of about 3.47 m/s^2.

Worked Example

A car starts from rest (v₁ = 0 m/s) and reaches a speed of 20 m/s in 5 seconds. The acceleration is a = (20 - 0) / 5 = 20 / 5 = 4.0 m/s^2. If that same car continued accelerating at 4.0 m/s^2 for another 3 seconds, its final velocity would be v₂ = 20 + 4.0 x 3 = 32 m/s. To find how long it takes to go from 20 m/s to 50 m/s at 4.0 m/s^2: t = (50 - 20) / 4.0 = 30 / 4.0 = 7.5 seconds.

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Frequently Asked Questions

What is the difference between speed and velocity?
Speed is a scalar quantity that measures how fast an object is moving, regardless of direction. Velocity is a vector quantity that includes both magnitude (speed) and direction. In this calculator, positive and negative values represent opposite directions. A velocity of -10 m/s means the object is moving at 10 m/s in the negative direction.
What units does this calculator use?
The calculator uses meters per second (m/s) for velocity, seconds (s) for time, and meters per second squared (m/s^2) for acceleration. These are the standard SI units for kinematics. To convert km/h to m/s, divide by 3.6. To convert mph to m/s, multiply by 0.44704.
Can acceleration be negative?
Yes. Negative acceleration means the object is decelerating (slowing down in the positive direction) or accelerating in the negative direction. For example, a ball thrown upward experiences a = -9.8 m/s^2 due to gravity, causing it to slow down, stop, and then fall back.
What is the acceleration due to gravity?
Near Earth's surface, the acceleration due to gravity (g) is approximately 9.8 m/s^2, directed downward. This means a freely falling object increases its speed by 9.8 m/s every second. On the Moon, gravitational acceleration is approximately 1.62 m/s^2, about one-sixth of Earth's value.
Does this formula account for air resistance or friction?
No. This calculator uses the idealized kinematic equation for constant acceleration, which assumes no air resistance, friction, or other forces beyond the net force causing the acceleration. In real-world scenarios, these factors affect the actual motion, but the formula provides a useful approximation for many physics problems.